Top 10 Spooky Board Games for Halloween
This list of Bandit games will get you in the mood for some Halloween fun. Check out our top 10 best games for a Halloween games night, that will have all players sleeping with the lights on.
10. Mansions of Madness (Second Edition)
|Number of Players||1-5|
|Publisher||Fantasy Flight Games|
Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of mystery and horror for 1-5 players which takes place in the same universe as Eldritch Horror and Elder Sign. Allow the app to guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you seek answers and respite. 8 brave investigators are ready to confront 4 scenarios of fear and mystery, gathering weapons, tools, and information, solving complex puzzles, and battling monsters, insanity, and death. Step inside these hair-raising Mansions of Madness. It takes more than just survival to conquer the evils terrorizing this town.
9. One Night Ultimate Werewolf
|Number of Players||3-10|
|Designer(s)||Ted Alspach, Akihisa Okui|
One Night Ultimate Werewolf is a quick game for 3-10 players where everyone has a role: One of the Werewolves, the tricky Troublemaker, the helpful Seer, or another of a dozen different characters, all with special abilities. In the duration of a single morning, your village will choose who is a werewolf...because all it takes is lynching one werewolf to win!
One Night Ultimate Werewolf is so fast (10 minute games), fun, and engaging, you willl want to play it again and again, and no 2 games are ever the same.
One Night Ultimate Werewolf can also be combined with One Night Ultimate Werewolf Daybreak, and other “One Night Ultimate” games in the series.
8. Betrayal at House on the Hill
|Number of Players||3-6|
Betrayal at House on the Hill builds suspense and excitement quickly as players explore a haunted mansion of their own design, encountering spirits and scary omens that foreshadow their fate. With approximately 1 hour playing time, Betrayal at House on the Hill is great for parties, family gatherings or some halloween fun with friends.
Betrayal at House on the Hill is a tile playing game that lets players build their own haunted house tile by tile, room by room, making a new exciting game board each time. The game is designed for 3-6 players, with each playing 1 of 6 possible characters.
Secretly, one of the characters betrays the others in the party, having the innocent members of the party defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill is perfect for any player who likes a fun, suspenseful, and strategic game.
Betrayal at House on the Hill has detailed game pieces, character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.
7. Scooby-Doo: Escape from the Haunted Mansion
|Number of Players||1-99|
|Designer(s)||Jay Cormier, Sen-Foong Lim, Kami Mandell|
|Publisher||The Op | usaopoly|
This lightweight game is great for any number of players (1-99), who doesn't love Scooby Doo?
In Scooby-Doo: Escape from the Haunted Mansion, players take on the roles of the classic characters and their brave canine pal to solve a mystery! Work together to decode clues and find your way out of the haunted mansion.
More than 50 clues are hidden in the pieces and interactive game board to assist in discovering what happened in Lady Fairmont's haunted mansion! Players share 5 narrative booklets to be read through as everyone works to fill in the story's missing details. Some parts are kept in secret envelopes to be opened as the crew unlocks the answers.
This game is the first in the Coded Chronicles series. Coded Chronicles is an home escape room style game where players work together to unlock clues and solve puzzles by using a unique code revealing mechanic. Each game brings a unique story line and goal to provide a one-of-a-kind game experience.
|Number of Players||2-7|
|Designer(s)||Oleksandr Nevskiy, Oleg Sidorenko|
In Mysterium, one player takes on the role of ghost while everyone else plays a medium. To solve the crime, the ghost needs to first recall (with the help of the mediums) all of the suspects there on the night of the murder. A deck of suspect, location and murder weapon cards are placed on the table, and the ghost randomly gives one of each of these in secret to a medium.
Each game turn, the ghost gives 1 or more vision cards face up to each medium, refilling their hand to 7 vision cards. The vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect matches to the vision cards received. Once the ghost has handed cards to the last medium, they begin a 2 minute timer. When a medium has placed their token on a suspect, they may also place clairvoyance tokens on the guesses of other mediums to show whether indicating if they agree or disagree.
After time runs out, the ghost indicates to each medium whether the guesses were right or wrong. Mediums who guessed right move on to guess the location of the crime (and then the murder weapon), those who didn't keep their vision cards and get new ones next turn corresponding to the same suspect. When a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyance point for each hour/turn remaining on the clock. They may still use their remaining clairvoyance tokens to score more points.
If one or more mediums fail to identify their correct suspect, location and weapon before the end of the 7th hour/turn, the ghost has failed and disappears, leaving the mystery unsolved. If, they all succeed, the ghost has recovered enough memory to identify the culprit.
Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost selects 1 group, places the matching culprit number face down on the epilogue board, picks 3 vision cards — one for the suspect, one for the location, and one for the weapon — shuffling these cards. Players who have earned few clairvoyance points flip over one vision card at random, then secretly vote on the suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.
If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been outed and the ghost can rest peacefully.
|Number of Players||2-8|
The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks!
The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder!
Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.
Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!
4. Arkham Horror: The Card Game
|Number of Players||1-2|
|Designer(s)||Nate French, Matthew Newman|
|Publisher||Fantasy Flight Games|
Something evil stirs in Arkham, and you, only you, can stop it. Arkham Horror: The Card Game blurs the lines between role-playing and a card game experience, this is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you and your friend (or up to 3 friends with 2 Core Sets) are characters within the quiet New England town of Arkham. You have your talents, but also your flaws. Maybe you've dabbled a bit too much in the writings of the Necronomicon, and its words haunt you. Maybe you feel compelled to cover up all signs of otherworldly evils, hampering your investigations in order to protect the quiet confidence of the greater population. Maybe you'll be scarred by your encounters with a ghoulish cult.
No matter what haunts you, you'll find your strengths and weaknesses reflected in your custom deck of cards, these cards will be your resources as you work together to unravel the world's most terrifying mysteries.
Each of your adventures in Arkham Horror LCG brings you deeper into mystery. You'll discover cultists and foul rituals. You'll find haunted houses and weird creatures. And you might find signs of the Ancient Ones straining against the barriers to our world.
The basic mode of play in Arkham LCG is the campaign. You may be scarred by your adventures, your sanity might be stretched, and you may alter Arkham's landscape, burning buildings to the ground. All your actions have consequences that stretch far beyond the immediate resolution of the scenario at hand—and your actions may bring you valuable experience where you can better prepare yourself for the adventures that lie before you.
3. Ghost Stories
|Number of Players||1-4|
Ghost Stories is another cooperative game where players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and take the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.
Players will have to exorcise the ghosts that appear over the course of the game. At the start of a turn, a player brings a ghost into play and places it on a free spot, more than one can come in at the same time. The ghosts all have their own abilities, some affecting the Taoists and their powers, others causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's unique action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, assuming it is not haunted. Each tile of the village lets the players benefit from a different bonus. For example, With the cemetery, Taoists can bring a dead Taoist back to life, while the herbalist lets you recover spent Tao tokens. It is also possible to get traps or move ghosts or un-haunt other village tiles.
To exorcise a ghost, the Taoist rolls 3 Tao dice with different colors, if the outcome of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. If your dice rolls fall short, you may also use Tao tokens matching the color in addition to your roll. You can choose to use these after your roll. Taoists earn these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists even has a power that lets him receive such a token once per turn.
To win, players must defeat the incarnation of Wu-Feng, a boss who comes at the end of the game. There are also more difficulty levels that bring more incarnations of Wu-Feng, meaning, to win, you must defeat all of them.
The players lose if 3 of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.
2. Exit: The Game
|Number of Players||1-6|
|Designer(s)||Inka Brand, Markus Brand|
Check out the huge selection of Exit games for an in house escape room experience this Halloween.
With a large selection to choose from, and various levels of difficulty the Exit series of games has something for everyone.
|Number of Players||1-5|
Perfect for a Halloween game night, Horrified is a movie themed game for 1-5 players.
The stakes have risen. Imagine living in a place so haunted that it's not plagued by 1, 2, or even 3 monsters — but 7 of the most horrifying things!
In Horrified, players come face to face with them all while working together to rid the town of the maniacal or misunderstood creatures, before it's too late.
Horrified contains high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, quick to learn, and cooperative gameplay has players working together against the monsters with various levels of difficulty. Each monster is unique, requiring different strategies and tactics to be defeated.