|Number of Players
||Nate French, Matthew Newman
||Fantasy Flight Games
Something evil stirs within Arkham, and only you can stop it. Blurring the traditional lines between card game and role-playing experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you and your friends become characters within the quiet New England town of Arkham. You will have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words still haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, impeding your own investigations in order to protect the quiet confidence of the greater population. Or perhaps you'll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, both your strengths and weaknesses will be reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to solve the world's most terrifying mysteries.
Each of your adventures in Arkham Horror LCG takes you deeper into mystery. You'll discover cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find clues of the Ancient Ones straining against the barriers to our world...
The basic game mode in Arkham LCG is not the adventure, but the campaign. You may be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your decisions and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
To be honest, nothing about the game itself has changed. This is still the same Arkham Horror: The Card Game that many have come to know and love over the past five years, and none of the cards included in the Revised Core Set are new to the game. The rules are the same, the campaign is the same, the experience is the same. Even the cards are mostly the same, with the only difference being the inclusion of a handful of higher-level cards from some of the game’s earlier expansions to give newer players more options when spending experience. But even then, these cards already exist as part of the game, which means if you already have all the existing Arkham Horror LCG products, then there will not be anything in the Revised Core Set that you need for yourself.
However, this is the perfect opportunity to introduce a friend or family member to the game. The Revised Core Set comes with everything a newcomer needs to get their Arkham Horror LCG collection started, including a full playset of cards and components to support up to four players for the initial campaign.
Some cards, like the investigator cards shown above, have new artwork this time around. Their mechanics and stats, however, are exactly the same as before.
The contents of the box have received an organizational upgrade, meaning that it’s much easier to find specific cards than it was before. Each investigator is packaged right alongside all the cards in their suggested starting deck, and each scenario has all of its cards packaged separately from the others, which means all you will need to do to get started is shuffle the decks and you’re ready to go. On top of that, some additional quality-of-life improvements have been made, such as new numbered resource and clue/threat tokens and even a lead investigator token!
If you have already played Arkham Horror LCG with a friend but have been waiting to get your own copy, then you will love how you can pick up the Revised Core Set and start playing just moments after you open the box. There really is no better time to dive into this fantastic game!