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Number of Players 1-5
Playtime 30-60 Min
Suggested Ages 10+
Designer(s) Haakon Gaarder
Publisher Sinister Fish Games

You are the founder of a new village during the middle ages, in the years following a great plague. The loss of so many people has created large problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are now gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they fled the plague.

The roads are packed with refugees seeking a new beginning. They come to you, hoping to settle on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing sustenance for many people. You must pick wisely who you allow to settle with you, as your food and resources are limited.

The people on the road have valuable and unique skills, but they all in turn depend on other people with very specific crafts to be able to work. Raw materials, services and tools must be provided by other people from the road.

If you can manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous.

The game comes with a solo mode where a lone village fights to prosper in spite of the dreaded Countess and her evil machinations.

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