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Number of Players | 3-12 |
Playtime | 30-60 Min |
Suggested Ages | 8+ |
Designer(s) | Legend Dan Hoffman |
Publisher | Bezier Games |
A terrible thing is taking place in a local village: Werewolves are responsible for many deaths of villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to assist in sorting out this mess before it's too late. This is where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start slaying suspects.
You just get started on this project when you discover that there's a problem – Werewolves have infiltrated your team of inquisitors! Now you're in serious trouble: You need to save the village while defeating the werewolves who are working alongside you...
Ultimate Werewolf: Inquisition is a standalone game of deduction, betrayal and secrets with no elimination. Part of the fun is figuring out who the werewolves are on your team, but, you still have to outsmart them!
In more detail, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To achieve this, each round players either use the power of a villager's hut or take two votes from the supply. Each player places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut taken out of play. The werewolf players then secretly decide to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that switches hands each round. Who will survive? Who will be lynched? It is in your hands...
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