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Twilight Struggle

Out of stock
GMT Games
$66.99
Number of Players 2
Playtime 120-180 Min
Suggested Ages 13+
Designer(s) Ananda Gupta, Jason Matthews
Publisher GMT Games

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."
– John F. Kennedy

In 1945, unlikely allies stopped Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, now there only stood two. The world had barely months to sigh its collective relief before a new conflict loomed. Unlike the titanic struggles of the preceding decades, this conflict would be fought not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of prestige, intrigue and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans struggle to make the world safe for their own ideologies and ways of life. The game starts amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle gets its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a fast-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players will move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given frequently limited resources?

Twilight Struggle's Event cards bring additional detail and flavor to the game. They cover a large array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the chance of game-ending nuclear war.

Components (original edition):

  • 228 full colour counters
  • 22"x34" full colour map
  • 103 event cards
  • 2 six-sided dice
  • 1 24-page rulebook
  • 2 full colour player aid cards

Components (2009 Deluxe edition and after)

  • 260 full colour counters
  • 22"x34" mounted map with revised graphics
  • 110 event cards
  • 2 six-sided dice
  • 1 24-page rulebook
  • 2 full colour player aid cards

TIME SCALE: approx. 3-5 years per turn
MAP SCALE: Point-to-point system
UNIT SCALE: Influence markers
NUMBER OF PLAYERS: 2

DESIGNER: Ananda Gupta & Jason Matthews
MAP, CARD, & COUNTER ART: Mark Simonitch

A deluxe edition, published in 2009 includes the following changes from the basic game:

  • Mounted map with revised graphics
  • Two double-thick counter sheets with 260 counters
  • Deck of 110 event cards (increased from 103)
  • Revised rules and player aid cards
  • Revised at start setup and text change for card #98 Aldrich Ames

Upgrade kit for the owners of the previous version includes the following:

  • Mounted Map with revised graphics
  • New card decks
  • Updated Rules & Charts
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