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Number of Players | 1-5 |
Playtime | 30-60 Min |
Suggested Ages | 14+ |
Designer(s) | Scott Almes |
Publisher | Gamelyn Games |
Base Game | Tiny Epic Kingdoms |
The war continues and spreads more and more. New factions have come from the north igniting more epic battles than previously. Heroes rise over fallen enemies. Kingdoms spread over frozen wastelands in search of silver. War Towers grow higher than the trees. Who will win in the end?
Tiny Epic Kingdoms: Heroes' Call brings heroes to the war. Heroes will bring to play numerous benefits unique to their class. Players will use a bigger meeple to represent the hero of their faction.
Furthermore new mechanisms are provided to the building action of the game. This will have players tracking their tower progress by putting tower cubes onto regions they own. Players are encouraged to keep these tower cubes safe because losing them in war brings a loss of progress on the tower card.
Additionally Tiny Epic Kingdoms: Heroes' Call introduces a bunch of new factions, new regions with new mechanisms and a new resource type, and also brings solo play to Tiny Epic Kingdoms!
The lore of Tiny Epic Kingdoms: Heroes' Call takes place after Tiny Epic Kingdoms and before Tiny Epic Defenders.
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