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TIME Stories Revolution: Experience

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Space Cowboys
Earn 27 Bandit Bucks when you order this product!
Number of Players 1-4
Playtime 180 Min
Suggested Ages 12+
Designer(s) Manuel Rozoy
Publisher Space Cowboys
Base Game TIME Stories Revolution: A Midsummer Night, TIME Stories Revolution: The Hadal Project

TSR-Experience (TSRE) is a box filled with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts will have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.

Because TS scenarios do not have an imposed order, you can find pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the material of this blue cycle. You can discover more details about the environment where you reside or customize your agents.

This last point leaves me contemplative... Can one imagine a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero?

The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they wish.

If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience an exciting adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the past of the game.

With "Experience", it is the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.

The best part of all this is that the box "Experience" appears to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.

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