|Number of Players
||Israel Cendrero, Sheila Santos
Autumn is not the best time to climb up on a scaffold in Moscow, but it is still much better than doing so in the winter. Tsar Ivan wants to see results and our team will show him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s most trusted workers.
Sheila Santos and Israel Cendrero are the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), but The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) were repsonsible for the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his influence is very recognizable in the game.
The Red Cathedral is a strategic, “Euro” board game in which the players will take the roles of construction teams. Their goal is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them is able to gain the favor of the Tsar.
During the game, players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that players pay close attention to what the other players are doing.
When the sections of the cathedral are assigned players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will get at the end of the game.
Players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they obtain rewards in money and prestige points. They also will be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also acts as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.
The game board shows the iconic rondel of The Red Cathedral. It is where players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players pick the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.
The Red Cathedral is a very accessible game with regard to its rules since it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge of trying to strategically optimize their position in each game rather than the complexity of the rules.