|Number of Players
||Formal Ferret Games
The Networks: Telly Time, an expansion for The Networks, adds nine genres and a new "noughts-and-crosses" way to get a genre bonus, with the shows in this item likely to be familiar to those from the UK. Telly Time comes in a small tuckbox, which comes with 59 cards and 35 small plastic chips.
45 of the cards in Telly Time are new Shows. There are three brand new Genres represented:
Chat Shows have a unique power: the moment you create one, you may rotate all Stars and Ads in one of your timeslots (including the one the Chat Show is going in) to their good sides.
Quiz Shows also have a special power: at the end of every Season, you may use any Quiz Shows active in your lineup to convert money into Viewers at a rate of $1M to 1 Viewer, up to $3M for 3 Viewers for each active Quiz Show in your lineup.
Kids Shows have no explicit special powers, but tend to get you a lot of Viewers for their cost, and you can stuff them with Ads. But they only want to go on your earliest slot, with a huge penalty if you put them on in the wrong time slot.
Note that you need The Networks base game in order to play Telly Time! The Networks: Telly Time is partially compatible with The Networks: On the Air. While the designer doesn't recommend playing it with the Shows from On the Air, it will work just fine with the Stars, Ads, and Network Cards from On the Air.
The Networks: Telly Time is also fully compatible with The Networks: Executives. Mogul Cards work the same way, except that you pick them up when you move the marker on your Genre-Bonus-O-Meter to the end.