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The Big Book of Madness

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$37.89 $34.10

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Number of Players 2-5
Playtime 60-90 Min
Suggested Ages 12+
Designer(s) Maxime Rambourg
Publisher IELLO

So far your first year at the Elementary College has been mildly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent a lot more time reading books than learning powerful spells as future great wizards like you should.

So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing time despite your professors' warnings. When you slowly lift the cover of the terrible book, dozens of awful creatures rush out, threatening to destroy the world itself! This was your error, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to descend into insanity...

The Big Book of Madness is a challenging co-operative game in which players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed.

Each player has their own element deck that they build in the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book will fight back. Each monster comes with terrible curses that is triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or even lose spells...

If you manage to turn six pages and defeat all of the monsters, you win!


  • 48 Curse cards
  • 35 Madness cards
  • 136 Element cards
  • 56 Spell cards
  • 8 Magician sheets
  • 17 Grimoire cards
  • 1 Invocation marker (book)
  • 1 Round marker (hat)
  • 1 Active Player token
  • 16 Element tokens
  • 1 game board
  • 1 Rulebook
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