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The Artemis Project

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Grand Gamers Guild
Earn 51 Bandit Bucks when you order this product!
Number of Players 1-5
Playtime 60-75 Min
Suggested Ages 13+
Designer(s) Daryl Chow, Daniel Rocchi
Publisher Grand Gamers Guild

Europa, moon og Jupiter. Deep beneath the crust, the oceans are full od alien sea life. Shellfish, plants, corals, arthropods, even odd fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, heating the mineral-rich waters and creating excellent conditions for energy-harvesting.

The biggest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the thought to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to make strong and versatile construction materials locally.

Colonists come to the Doorstep at regular intervals when the Threshold is opened. The arrivals grouped into four types: Pioneers (who explore the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures required to run the colonies), Marines (who protect the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for negotiation and strategy).

Colony development occurs mainly beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the surface, most colony structures are built clinging underneath the ice crust. Surface structures will be built only after an undersea outpost is established and starting to thrive. Additionally to construction and resource-gathering, colonies output a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable, so physical exploration is needed to plumb the depths.

As the Pocket is explored and expanded, the established colonies have been discovering some unusual discoveries beneath the ice. Deep in the trenches, artifacts of non-human origin are being found. The deep seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea, penetrating the threshold somehow to make an unknown mission on the moon. These aspects are uncertain but can’t distract the colonies from their main goals.

It's early still in the Artemis project. A foothold on life here has been earned, but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.

The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet and other players. Roll your dice and place tactically to thwart other colonists. Harvest minerals and energy, bet for buildings, work together to go on Expeditions to gain rewards, and train workers. Will your efforts secure your survival?

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