PLEASE NOTE: This product has been discounted due to minor damage to the box. Our Dents & Dings products are not ideal for the collector looking for a mint copy of a game, but for those that are less concerned about the box appearance. All damage is superficial and has not impacted the game components in any way. All Dents & Dings products are final sale and are not eligible for return.
|Number of Players
|Peter C. Hayward
You and your opponent are rival time travelers trying their best to erase each other from history. Trying to prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and then murder them — before they get can do the same to you!
Unfortunately, since your enemy has strewn many copies of themselves across the timeline, you may have to do the terrible deed numerous times before it finally sticks. Just make sure you don't get completely erased first!
That Time You Killed Me is an abstract narrative game of murder and time that introduces new scenarios with unique components and rules as you play. As with any game about traveling across time, you must play through this content in a perfectly strict, unalterable order.
To set up, place three game boards in a row to represent time periods; past, present, and future. Each player starts with a player piece in the same location on each board of 4x4 squares, with the start player having their focus token in the past while the other has it in the future.
On a turn, choose a single copy of yourself on the board where your focus token is currently located, then take two actions with this copy. Those actions can be movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Yes, you traveled to the past, but if you stick around long enough, you'll end up right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board than the one it's currently on.
Under the basic starter rules, you murder a copy of your opponent by simply pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve (that would be just gross). If you run out of copies, you can no longer travel to the past timeframe since you can't leave a copy of yourself behind.
If on your turn, your opponent has copies of themselves on only one of the time boards, you win!
Play through four different chapters of escalating difficulty, adding more crazy time-travel shenanigans and unlocking more content as you master the game!