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Number of Players | 1-6 |
Playtime | 60-120 Min |
Suggested Ages | 14+ |
Designer(s) | JR Honeycutt, Dirk Knemeyer |
Publisher | Artana |
Base Game | Tesla vs. Edison: War of Currents |
The Powering Up! expansion takes Tesla vs. Edison gameplay to a whole new level by infusing exciting new systems and introducing both a sixth player and a solo variant! Fans of the game will get much delight in exploring:
Building a new headquarters. What good is an electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option gives different bonuses and rewards to the enterprising player!
Reacting to historical events. Dipping into the rich treasure trove that was the 19th century War of the Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic disasters to recover from! Woe is the electricity capitalist who is unprepared!
Empowering women. Seven historical ladies join the gentlemen to engage in the War of the Currents. Important female entrepreneurs, engineers, and artists are now available to draft for every company. Plus, one of these luminaries, trailblazing philanthropist Madam C.J. Walker, can become the sixth player!
A solitaire AI challenges the solo player with dynamic play!
The enhancements offered by the Powering Up! expansion bring new layers of strategy and fun to the Tesla vs. Edison experience without a significant increase to game time.
So get ready to power up!
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