In the land of Terra Mystica are 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and expand, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a full information game without any luck that rewards strategic planning.
Every player governs one of the 14 groups. With subtlety and craft, the player must try to rule as great an area as possible and to develop that group's skills. Additionally there are four religious cults in which you can progress. To do all that, each group has unique skills and abilities.