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Number of Players | 2-6 |
Playtime | 20 Min |
Suggested Ages | 12+ |
Designer(s) | Robert Dougherty, Darwin Kastle |
Publisher | White Wizard Games |
Base Game | Star Realms |
Cosmic Gambits: Comes with 15 new cards; 1 Rules Card, 13 Gambits, 1 Base.
The gambits in the Cosmic Gambit set function differently than the original Gambits, including entering play hidden. Some actions / bonuses activate when revealing the Gambit, most have an additional function when scrapping.
(The first printing offered at Origins 2015 includes a misprint - Asteroid Mining should be 1 Trade - It was printed as 2 Trade.)
Cosmic Gambit Set Rules
Gambits are dealt face down to players at the start of the game. You can choose the number of Gambit cards each player will get, or you can give some players less Gambit cards as a handicap.
Any extra (unclaimed) Gambit cards are set aside in a face down pile. The Secret Outpost is kept separate and not shuffled in with the Gambit Cards or the Trade Deck.
Players keep Gambit cards in front of them face down until they choose to reveal them.
Gambit cards never go in the trade deck, your hand or personal deck. They have silver borders to make it easier to them separate from your other cards.
Players may reveal Gambits at the beginning of the or during their Main Phase.
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