|Number of Players
||Michael Dunsmore, Jordan Nichols
||Alley Cat Games
Star Fighters: Rapid Fire mixes the excitement of real-time dice rolling with tactical starship combat. Every player hops into the cockpit of their own starfighter and duels it out in a dog fight to prove who is the superior pilot. The game contains in multiple modes; 1 vs 1, 3 player free-for-all, 2 vs 2, or a solo mode where a single starfighter attacks an orbital space station.
In the real-time phase players roll and re-roll their command dice simultaneously, and assign them to the various functions of their starfighter. When a player has fully charged systems and is ready to act they can end the real-time phase by hitting the big red button and yelling, “Fire!” This means all other players must cease rolling and allocating dice and move to the tactical phase.
In the tactical phase players then alternate activating all systems they have charged. This lets them fire torpedoes or lasers at the enemy, manoeuvre around the map, adjust their shields, and other actions unique to their selected starfighter.
Players must balance the pressure of real-time play while making good tactical and strategic choices. The game is over when one starfighter is destroyed. The pilot that gets the finishing blow gets all the glory and is the winner.