The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains, and they make the most delicate and expensive silk in the world. Very few can withstand the hardships of the lonesome life a shepherd of giant silkworms leads. It is a solitary existence that demands great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but desirable feeding grounds, while keeping the fearsome ookamy at bay.
Silk is a gateway game for area control and worker placement systems. Players will have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players will roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms, moving the shepherd or their mastiff, building fences or farms, moving the ookami monster around the board, and — most important of all — getting your silkworms to feed. When silkworms feed, they generate silk points, depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll, all while keeping in mind that the player with the most silk points at the end wins the game!