|Number of Players
||Gary Alaka, Rob Chew, Jon Kang
||Gap Closer Games
Your objective in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned "The Wiener!" Players will earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it is worth.
Every day, players move through three phases:
1. MONEY and MOVE: Players get their income for the day and decide where they want to move. Turn economy is critical as players are not permitted to move for the rest of the day once their location has been chosen.
2) BUY and BARTER: Players have one minute to purchase as much as they want but only from the location they're in. Players may also barter/trade with anyone in the game, not just the people in their location.
3) COOK and COUNTER. Any player who has all the ingredients necessary for their recipe can cook it and collect popularity points.
In addition, players controls a chef equipped with their own "chef power". Chef powers are asymmetrical and let players bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the start of the game, each player must pick a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also decide to buy "action cards", that is, development cards that are typically for one-time use.