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Puerto Rico 1897

Out of stock
alea
RAV27348
Earn 53 Bandit Bucks when you order this product!
$53.89
Number of Players 2-5
Playtime 70-120 Min
Suggested Ages 12+
Designer(s) Andreas Seyfarth
Publisher alea

Puerto Rico, as part of the Alea Revised Big Box Series, is a redesigned version of the classic hit game from 2002, similar to the 2011 Anniversary Edition of Puerto Rico.

The box comes with all official expansions and promos that have been released up to this point.

About the game:

In Puerto Rico players take on the roles of colonial governors on the island of Puerto Rico. The objective of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Every player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they will exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations will not work unless they are manned by colonists.

During each round, players will take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is picked, every player gets to take the action appropriate to that role. The player that chose the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles get a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the end of a turn. The player with the token starts the round by choosing a role and taking the first action.

Players gain victory points for owning buildings, for shipping goods, and for manned "large buildings." Players' accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by another player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before picking a role that can end the game.

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