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Paladins of the West Kingdom

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Number of Players 1-4
Playtime 90-120 Min
Suggested Ages 12+
Designer(s) Shem Phillips, S J Macdonald
Publisher Renegade Game Studios

Paladins of the West Kingdom takes place at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to improve the city, outlying townships are still under threat from outsiders. Saracens probe the borders, while Vikings plunder wealth and livestock. Even the Byzantines in the east have shown their darker side. As noble men and women, players must assemble workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone in this venture. In his infinite wisdom, the King has sent his finest knights to help aid in our efforts. So prepare the horses and sharpen the swords. The Paladins are coming.

The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at the end of the game. Points are gained by constructing outposts and fortifications, commissioning monks and confronting outsiders. Each round, players enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players slowly increase their faith, strength and influence. Not only will these affect their final score, but they also determine the significance of their actions. The game is concluded when the seventh round is over.


  • Enlist the help of your Paladins to defend your city from increasing threats
  • Multiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinations
  • Just the right amount of player interaction, with no take-that mechanisms
  • Intuitive and easy to use solo play mode
  • From the designer of Raiders of the North Sea!


  • 2 Part Main Board
  • 4 Double-sided Player Boards
  • 48 Paladin Cards
  • 32 Townsfolk Cards
  • 36 Outsider Cards
  • 10 King’s Favour Cards (Green Seal)
  • 6 King’s Order Cards (Red Seal)
  • 24 Debt Cards
  • 24 Suspicion Cards
  • 24 Tavern Cards
  • 24 Wall Cards
  • 17 Scheme Cards (For Solo Play)
  • 50 Silver
  • 40 Provisions
  • 1 Start Player Marker
  • 1 Resource Marker (For Solo Play)
  • 22 Labourers
  • 18 Fighters
  • 32 Workshops
  • 28 Outposts
  • 18 Scouts
  • 18 Clerics
  • 28 Monks
  • 28 Jars (4 of each number)
  • 18 Merchants
  • 18 Criminals
  • 12 Attribute Markers (4 of Each Colour)"
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