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Number of Players | 1-4 |
Playtime | 90-120 Min |
Suggested Ages | 12+ |
Designer(s) | Shem Phillips, S J Macdonald |
Publisher | Renegade Game Studios |
Paladins of the West Kingdom takes place at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to improve the city, outlying townships are still under threat from outsiders. Saracens probe the borders, while Vikings plunder wealth and livestock. Even the Byzantines in the east have shown their darker side. As noble men and women, players must assemble workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone in this venture. In his infinite wisdom, the King has sent his finest knights to help aid in our efforts. So prepare the horses and sharpen the swords. The Paladins are coming.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at the end of the game. Points are gained by constructing outposts and fortifications, commissioning monks and confronting outsiders. Each round, players enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players slowly increase their faith, strength and influence. Not only will these affect their final score, but they also determine the significance of their actions. The game is concluded when the seventh round is over.
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