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Oros (Preorder)

In stock
Lucky Duck Games
LKY-ORO-R01-EN
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$47.89
$47.89

This is a preorder product. This product will ship on or after its release date. Please note, the release date is not controlled by Board Game Bandit and is subject to change by the publisher without notice. All orders containing preorder titles will be held and shipped once all preorder items are available. Refer to our Preorder FAQ for additional preorder details.

Number of Players 1-4
Playtime 60-120 Min
Suggested Ages 14+
Designer(s) Brandt Brinkerhoff
Publisher Lucky Duck Games

The Wise One, immortal keeper of wisdom and knowledge, has dispatched Demigods endowed with earth-moving power to the far reaches of humanity. In Oros players act as these Demigods. who must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be discovered.

Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy board game. On individual player mats, players will move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces let players shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in these sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place constructed as well as reach other goals worth end game points.

When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a countdown toward the end of the game. When one reaches the top, players complete the round and then tally a final score.

At the core of Oros is its unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns each action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another core aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for every player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and each game plays out in a different, yet competitive way.

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