Nusfjord is a peaceful fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was booming when the codfish would come for spawning. Today, Nusfjord is more like a museum than a village, with less than a hundred residents living there. How beautiful this village must be, that you need to pay just to look at the houses. Cruise ships used to sail by this long and now mostly abandoned island world. In the time period the game Nusfjord is set, things looked much different. Sailing ships control the fjord. The rocks surrounding Nusfjord are covered in trees. As the owner of a huge fishing company in Nusfjord on the Lofoten archipelago, your objective is to develop the harbor and the surrounding landscape, and to succeed you need to enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is fierce. As with Agricola and Ora et Labora, Nusfjord has a worker placement mechanism, with each player beginning with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they need to place a worker on the proper space — which is possible only if room is available for the worker. Money is short, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action may be worth it, because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent buys these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders may want their own share of your catch too, especially if you've visited them requesting certain actions in the village, so if you don't take care, your catch could end up wholly in the hands of others and your camp will be empty.