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( You save: $3.58)
Number of Players | 2-4 |
Playtime | 60-120 Min |
Suggested Ages | 13+ |
Designer(s) | Ryan Laukat |
Publisher | Red Raven Games |
Base Game | Near and Far |
This is an expansion for Near and Far, and needs the base game to play.
Golden Amber fills the deep mines, it's fiery, cool embers glowing in the ancient rocks. Scholars say that the Arzians valued it more than gold or silver, and wore it as a sign of wealth. Maybe the rare substance holds forgotten secrets about the long-dead empire and their lust for power?
Near and Far: Amber Mines is the first expansion to Near and Far. It comes with 4 different modules to enhance your gameplay that you can add or remove depending on your preferences.
These modules are the Amber Mines, New General Store, Magic and New Threat Cards.
Amber Mines has a new Mine tile which you put over the top of the Mine on the town board. It also comes with a deck of 43 Amber Mine cards that players can explore.
Magic includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful skills.
New General Store has a new General Store tile which you place over the top of the General Store on the town board. It has minor altered actions and gives players another way to place camps.
New Threat Cards comes with 13 new threat cards. These cards take the place the original deck of threat cards in Near and Far.
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