|Number of Players
||Nikki Valens, Daniel Clark (I), Tim Flanders, Annie VanderMeer Mitsoda, Greg Spyridis
||Fantasy Flight Games
Gather your group of heroes and journey to Realms of Terrinoth in Legacy of Dragonholt!
The first game to use the Oracle system, Legacy of Dragonholt captures the spirit of a roleplaying game without the need for a game master. This narrative game for up to six players allows players to build their own unique hero and embark on six noble quests. Fight goblins, foil the plot of an evil lord, and add a new story to your tale!
Prepare for Adventure
Legacy of Dragonholt is a narrative adventure game that makes a unique experience by blending aspects of roleplaying and adventure games, open world concept video games, and even Choose Your Own Adventure books. Unlike many other games, Legacy of Dragonholt is not about winning or losing, but rather about the act of creating a story. Without the need for a Game Master, this game ensures that each player has the opportunity to shape how their adventure plays out while its intuitive gameplay means that you waste little time before jumping into your tale.
Before you first embark on your adventure, you must confront one of the most difficult questions in gaming: who will you become? Legacy of Dragonholt gives you the opportunity to play as one of the six humanoid races that reside in Terrinoth: humans, elves, dwarves, orcs, gnomes, and catfolk. Next, you'll pick a class, before defining your physical and personality traits, and scribing a personal history. Each of these features makes a multifaceted character and defines the types of traits you possess, which in turn affect how you will approach obstacles throughout your journey and how you'll contribute to your party. Once you've made your own unique character, you're ready to dive in to a narrative adventure unlike any you’ve seen before.
Explore The Realm
Once your journey starts, Legacy of Dragonholt combines two forms of gameplay between the comprehensive Village Book and the six quest books that provide the plotlines of your tales. Within Dragonholt Village, you will meet many colorful characters, each with their own stories that progress and interweave regardless of your involvement. The world is yours to explore, but not yours to control. Like a real community, the places you can explore will vary depending on when you visit, and your encounters with the locals change depending on your traits and past experiences. For instance, a bakery can only be open early in the day, and the baker themselves may take a shine to you if you’ve already met their cousin, or if they’ve heard of the great deeds you’ve accomplished earlier in your stay in the village. Outside the relative safety of the village, thrilling dangers and mysteries await that you can experience through six unique quests. You will investigate strange happenings within in the village and venture into the wilds beyond to journey through deep woods, delve into dark crypts, and confront creatures long believed dead. As you progress throughout the game you will find that, like your village experience, your quests will also change based on your past experience, who you have or have not met, and how much time has passed. After all, if you hear that someone is in peril to the west of Dragonholt Village, they are not likely to wait patiently for three days while you explore in the east. Your actions will have consequences, but ultimately the choice lies with you. You do not have to be the hero. This is your story, and it is yours to define.