|Number of Players
||T. Alex Davis, Ryan Laukat
||Red Raven Games
In Thornmar Abbey, an ancient order of holy knights keeps watch over a sealed portal to the underworld. The knights must defend the elders—ancient sages who sustain the seal. After decades of peace, the seal has weakened and demons emerge from the rift. The demons seek to fight past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods, only these brave knights stand a chance of defending the elders and stopping an army of monsters from flooding into the world.
Knight Fall is an asymmetrical team game for up to six players. One team controls the knights, who must defend the elders and withstand the demons until dawn. The other team controls the demons, who look to break the seal to the underworld before morning.
During the game, you pick a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles lets you create the monastery with a different layout every game.
Knight Fall also includes a campaign mode for one to two players. In this mode, you will read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the climax battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to fight the invading demons in the final battle!