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Kingdom Run

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Number of Players 2-4
Playtime 15-25 Min
Suggested Ages 7+
Designer(s) Eric Claverie
Publisher Ankama

Every century, the King organizes a race between the different clans living in the Kingdom of Ewala. The prize for the winners? The throne! The winner's clan will rule for a whole century!

In Kingdom Run, athletes from each clan are ready to use their legs and…your brain! Oddly enough, the faster you are, the faster your opponent can be. More specifically, every step forward that you take means two steps forward for them…unless the gap between you is too big. Who will be wise enough to become the next king of Ewala?

In more detail, on their turn, a player will roll four dice that give actions they can do. (A reroll is possible for some of the dice.) You may chose to move your athletes forward, but you can also decide to move the other athletes instead so that you can go farther yourself! When a cell has four people, it is full and the athletes that should have ended there go one cell farther. That would be rather a convenient way to avoid the lake, wouldn't it, by placing only opposing athletes in the water...?

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