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Number of Players | 2 |
Playtime | 30-45 Min |
Suggested Ages | 12+ |
Designer(s) | Ryan Laukat |
Publisher | Red Raven Games |
The mystical forest has been home and haven to beasts, spirits, and forgotten gods for millennia. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest for themselves. Can the forest creatures find enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?
The battle for Haven begins!
In Haven, you and your opponent will battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer defend its kingdom. One of you rules the city in an effort to master the vulnerable forest using "stone lore" and machines. The other plays as the forest and its creatures who protect their home with the aid of "leaf lore" and forest spirits.
To gain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers can also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the highest score masters the forest — or defends it from harm — and wins the game.
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