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Number of Players 1-4
Playtime 30-60 Min
Suggested Ages 10+
Designer(s) Scott Almes
Publisher Tasty Minstrel Games

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Take a break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you leave! But no matter where you go, keep on the lookout for a bargain... the folks of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into town. Whoever has the most points worth of buildings, wins!

Harbour is a worker placement game where players move their worker from building to building, gathering and trading Fish, Livestock, Wood, and Stone; and trading those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is bought, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

The game is over when a player has purchased his fourth building. Once that round finishes, the player with the most points worth of buildings is the winner!

At the core of Harbour is a dynamic market mechanism. Every time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to Make the most of the ebb and flow of market prices, or be prepared to waste some resources!

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