|Number of Players
||Gale Force Nine
Dune: Imperium is a game that brings inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.
As a leader of one of the Great Houses of the Landsraad, raise your banner and command your forces and spies. War is coming, and at the heart of the conflict is Arrakis – Dune, the desert planet.
Dune: Imperium uses deck-building to offer a hidden-information angle to traditional worker placement.
You begin with a unique leader card, as well as deck identical to those of your opponents. As you gain cards and build your deck, your choices will define your strengths and weaknesses. Cards let you send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You may become a more powerful militarily, deploying more troops than your opponents. Or you might receive cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.
Different from many deck-building games, you don't play your entire hand in one turn. Instead, you draw a hand of cards at the beginning of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, showing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to gain more cards, and Swords assist your troops fight for the current round’s rewards as shown on the revealed Conflict card.
Defeat your rivals in combat, shrewdly navigate the political factions, and receive precious The Spice Must Flow cards to lead your House to victory!