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School's out but otherworldly STRANGERS have arrived! Mom & Dad have not caught on yet so you're on your own, kiddo. Play your cards as efficiently as possible, helping to navigate your Kids one at a time from SCHOOL to a SCORING space--in order to score as many points as you can before the neighborhood is completely overrun with STRANGERS!
1. At the beginning of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your objective is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some give a unique bonus (for example, your hand size increases by 1 for each Kid you have in the Library).
2. Remember, you want to get a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Every turn you'll play one card and draw a new card to replace it!
3. But look out! When any player gets a STRANGER card, they can abduct any kid on a "STRANGER SPACE!" Furthermore, now that a STRANGER is lurking in that space, it is impassable for all future movement...so you might just have to re-route your plans on the fly! SAUCER cards can abduct *any* kid--even one that has already scored--but your opponent will have to get lucky when they flip the SAUCER COIN or you'll escape abduction!