|Number of Players
||Eric Dubus, Olivier Melison
||Holy Grail Games
||Dominations: Road to Civilization
In the Provinces expansion, you come in contact with other nations, that give you the opportunity to conquer and assimilate new territories into your Civilization!
This expansion has exciting new tiles to add to the board, new Mastery cards, Conquest cards, Rebellion cards, Objectives cards, and more! It is also compatible with all of the other Dominations expansions!
At the start of each Age, each player will draw a Province card, then take the corresponding Province tile which will be added to their hand. This tile must be placed on the board during the Age in your Growth phase, at the same time as a regular domino. Each player will be playing six dominoes during the Age instead of the typical five. These dominoes will have unique illustrations and characteristics : some have resources, some other effects, like the Monument tiles.
Once your Province tile has been played, you can Conquer it. To do this, you're going to require a whole new resource : Conquest! Conquest is represented by a small deck of Conquest cards that can only be obtained one way, that it doesn't belong to any Domain: at has a value of 3 that can be purchased using any kind of resource. It is then used to change any Knowledge type into Conquest cards.
When Conquest cards are bought, they are drawn from the Conquest deck, which is placed face down on the table. Each card has a value of 1 to 5 Conquest Points, and as they’re pulled randomly, you never know what you're going to get! Additionally, some of these cards have bonuses and special powers!
To conquer a Province, you must pay the corresponding number of Conquest points as noted on the tile’s Province card. However, these Provinces won't easily allow themselves to be conquered. Each Province card also holds a “Rebellion” value. This refers to the deck of Rebellion cards, which - like the Conquest cards - are drawn randomly, have a value of 1 to 5, and some of them have special powers (good or bad). You must draw the number of Rebellion cards specified, then add their value to that Province's Conquest value to know its full cost. If you have enough Conquest points, then you conquer the Province – putting a City token on it and earning the bonus stated on its card. As with the classic dominos, just because you put a Province tile, does not mean it’s yours - once placed, any player can conquer it!
Although the tiles MUST be placed during the Age, you don't have to conquer them. Each Province holds an End of Age effect, which is triggered if it has not been conquered. These effects can be good or bad – from allowing you to get additional resources, to unleashing hordes of barbarian invaders to destroy neighbouring Cities!
These combinations of different effects offer a fascinating new strategic facet to Dominations. Will you conquer as many Provinces as you can to take the benefits, or will you just place the tiles next to your opponents’ Cities, forcing them to react to avoid negative End of Age effects?
Provinces offers a slightly more aggressive stance to your games of Dominations, in that your actions can potentially damage your adversaries: Provinces is the first expansion where your nation can also lose ground: Cities can be destroyed, and resources lost.