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Dom Pierre

In stock
R&R Games
RR348
Earn 64 Bandit Bucks when you order this product!
$64.89
$64.89
Number of Players 2-4
Playtime 60-120 Min
Suggested Ages 12+
Designer(s) Costa, Rôla
Publisher R&R Games

Towards the end of the 17th century, a French Benedictine monk in charge of the cellar at Hautvillers Abbey made an important contribution to differentiate wines from that region. As a result, it became possible to make wines of superior quality, particularly in white wines made from black grape varieties. While Dom Pierre Pérignon initially felt the sparkling of the wine was a negative feature, the consequent increase in both quantity and quality created the path that lead to the appreciation and recognition of champagne.

Throughout the 18th century, several "champagne houses" — or Champagne Maisons — were established, and a new business dynamic grew in the region. These houses eventually replaced small farm and monastery production in leading the evolutionary process of champagne, and by planting more vineyards or buying grapes from other producers or both, they mastered the specialization. To promote their product, the houses employed sales agents to take samples of their champagne wines to the Royal Courts of Europe, a crucial factor in generating the glamorous fashion of drinking champagne.

Despite the growth in production, improved quality, and increasing popularity, trade did not reach spectacular rates during the 19th century — which is why the game Dom Pierre is much more about winning prestige than earning money. In the game, you are responsible for one of the oldest Champagne Maisons, making and selling wine all over Europe, not to mention the other side of the Atlantic. The local economy will be boosted, employment increased, and your brand will become recognized universally .

To make this happen will require a chain of actions that starts in your vineyard. You will need to look for continuous improvement, constantly react to your opponents, and optimize your decisions to build the most prestigious Champagne Maison. In game terms, on a turn you will move up a disc on the winery game board and perform an action, with the actions become more powerful as the game progresses. You will plant in the vineyards, harvest crops, buy grapes from neighbors, make wines in your cellar (some more valuable than others), allocate salespeople on four market routes and workers in the vineyard and cellar, and obtain the necessary accessories to improve production.

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