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Attention Captains! Family seeks experienced captain for safe, speedy voyage along perilous jungle river to Jungle Navigation Company Headquarters. Esteemed Company owner Alberta Falls will announce one of four families as temporary Company caretakers before leaving on sabbatical, and we’re in the running! Since we could be your future bosses, if you keep us on board, we’ll do the same for you. Payment is dependent on arrival of cargo and passengers… preferably in one piece.
Disney Jungle Cruise Adventure Game is a deduction and mystery game based on the world-famous Disney Parks attraction. Players are intrepid captains transporting valuable cargo and families of passengers through the jungle to Jungle Cruise Navigation Company Headquarters. Along the way, they’ll gather clues to see which family might be appointed Company caretakers—these passengers are worth more points at the end of the game! They’ll also collect lost passengers and cargo and navigate hazards that cause passengers and cargo to get lost in the jungle. The captain to transport the most valuable cargo at the end of the game wins!
On a player’s turn, they roll a movement die and move their boat forward that many spaces. They’ll draw four Navigation cards, each has a danger rating and targeted boat section as well as a dangerous encounter (including hippos, giant butterflies, and ducks). As is appropriate, each Navigation card also comes with a pun.
Players will only encounter as many cards as they move (ex: two cards for two spaces). Players will roll encounter dice equal to the danger rating (0-3), then remove one passenger or cargo for each ! symbol they roll from the indicated boat section. If a player doesn’t like their roll, they may use their Warning Shot to reroll.
On future turns, if there are empty spaces on their boat, players can collect a “Lost & Found” token when they land on a river space. Lost and Found tokens allow players to obtain lost passengers or cargo. Players will also stop at Outposts (which allow them to reload Warning Shots and obtain cargo or passengers). Depending on the players' chosen route, they may also encounter Clue spaces (which show one of the families NOT chosen by Alberta).
When the first player reaches Headquarters, they can collect a tip token. Once all players have arrived at Headquarters, the new caretakers are revealed, and players add up their scores. Passengers belonging to the caretaker family are worth more points. The player with the most points (most valuable cargo) wins the game!