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( You save: $40.13)
Number of Players | 2-5 |
Playtime | 60-120 Min |
Suggested Ages | 13+ |
Designer(s) | Jonathan Gilmour, Isaac Vega |
Publisher | Plaid Hat Games |
"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and survive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Player leads a faction of survivors, with dozens of different characters in the game.
Dead of Winter is a psychological meta-cooperative survival game. This means players are working together toward one common victory condition, but in order for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games can end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by some loudmouth who's looking out only for their own interests!
Dead of Winter is an experience that can be achieved only through the medium of tabletop games, a story-centric game about lasting through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still look for a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying choices that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also comes with a fully co-operative variant in which all players work toward the group objective with no personal goals.
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