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Number of Players | 2-5 |
Playtime | 30-60 Min |
Suggested Ages | 10+ |
Designer(s) | Christophe Raimbault |
Publisher | Ludonaute |
Base Game | Colt Express |
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the mechanics of that particular expansion. A brand new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that occurs, all the players lose. Thus you need to work together against this "bot", while keeping in mind that at the end, there is only one winner — the richest bandit, of course.
In the Tuco expansion, Tuco does not want to meet the Marshal, his former friend, against whom he has a grudge.
Tuco's Fire and Punch hits all the possible targets, included Belle. The Swap action will swap Tuco and the Marshal's places, while Tuco's Marshal action will take the Marshal away from Tuco. If a player plays an action that brings the Marshal to the same location as Tuco, he gets a Wanted token (worth $500). At the end of the game, Tuco's loot is worth $250 per bullet he has fired.
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