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CLUE: Dungeon & Dragons

Out of stock
The Op | usaopoly
Earn 43 Bandit Bucks when you order this product!
Number of Players 2-6
Playtime 60 Min
Suggested Ages 8+
Designer(s) N/A
Publisher The Op | usaopoly

Who murdered the Archmage? Was it Tordek in the Dragon's Lair using the Flaming Battle Axe? Or Mialee in the Dungeon using the Staff of Power?

In Clue: Dungeons & Dragons, a group of heroic adventurers has been called to the Archmage's castle, but one of those heroes isn't who they appears to be; one of the heroes is a doppelganger, a monster that can look like anyone! In the darkest part of the night, the doppelganger murders the Archmage, triggering a spell that seals the castle until the monster is caught. Now, in the grand tradition of Clue, the six suspects must figure out which one of them is the doppelganger: Regdar the Human Fighter, Tordek the Dwarf Fighter, Mialee the Elf Wizard, Lidda the Halfling Rogue, Ember the Human Monk or Nebin the Gnome Wizard. The heroes try to determine Who killed the Archmage, Where the crime occurred, and Which magical weapon was used.

For the most part, gameplay in Clue: Dungeons & Dragons is identical to standard Clue as players will roll a die, move into different locations on the game board, then make accusations against a particular combination of who/where/which cards and a particular opponent; if that opponent holds one of those cards, she must reveal it to you. Eventually a player will narrow down the possibilities and make an accusation as to exactly which cards have been removed from the game; if correct the player wins, and otherwise they're out of the game and play continues for everyone else.

One optional element in this game is the Wandering Monsters deck. After landing on a "claw-marked" space on the game board, the player takes the top card from this deck, then battles the creature shown by rolling a die. If they win, they gains a magic item that confers a single-use special ability, such as looking at a random card from an opponent's hand or taking an extra turn. If they lose, their token is placed in the center of the game board, from where it will take several turns to move back into a room (and get back into the game).

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