|Number of Players
||Alexander Pfister, Arno Steinwender
CloudAge is a strategy game from designers Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for up to 4 players.
Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down huge tracts of forests to destabilize the world. The resulting environmental catastrophe had horrendous effects on the entire planet. Now, many years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to gather resources, and battle Cloud militia.
An innovative sleeving mechanism makes a new, more immersive, form of resource harvesting possible. Players will try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources will allow players to develop useful upgrades for their airships or attract new crew members.
CloudAge is a mix of deck-building, engine-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements introduced into the game as players progress through the chapters. As you play, you also experience and help guide the story. If you choose, you can also play standalone story spin-offs as single scenarios.