Mouseover image to zoom

Sold Out

Chronicles of Crime: 2400

Out of stock
Lucky Duck Games
Earn 27 Bandit Bucks when you order this product!
Number of Players 1-4
Playtime 60-90 Min
Suggested Ages 14+
Designer(s) David Cicurel, Wojciech Grajkowski
Publisher Lucky Duck Games

“You are Kalia Lavel. You have always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They transformed you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you reside in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what you were meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”

In the new Chronicles of Crime: 2400 standalone game you use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to gather information on suspects. During the course of a scenario, you can also obtain cybernetic implants that would increase your abilities. Super-senses that help you locate evidence on the crime scene? A tomograph to quickly scan the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize electronic device? The future is full of useful tools!

Be careful though, as technology is not always on your side! Is the person you’re talking to a human or an android? Who’s hiding behind the avatars you encounter in virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the dawn of the 25th century, it’s been taken to a whole new level.

Welcome to the city of Paris in the year 2400! Technology has taken a massive leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become just as important a world as the real one.

The skyline of Paris is now dominated by a gargantuan translucent Dome covering half a district. Underneath, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can reside there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.

Uneven access to new technologies, and a number of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, wars, and epidemics. It isn’t, however, a promised land, but a merciless place where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.

Part of Chronicles of Crime - The Millennium Series

Chronicles of Crime is back with a series of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that cover an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but offer connecting narrative threads for players to discover.

Success! You're subscribed! You'll be hearing from the Bandit soon!
This email has already been registered