|Number of Players
||Richard Amann, Viktor Peter
Cerebria is a deep, objective-driven area control game for 1-4 players, where Bliss and Gloom, the two sides of the human personality, wrestle to influence the Inside World’s developing Identity. Players play on teams, taking on the roles of Spirits of Bliss or Gloom. Using point-to-point movement and management of resources, Spirits invoke and interact with Emotion cards to spread their influence, and control various areas and aspects of Cerebria.
This game is objective-driven - each team has their own hidden objective, as well as a contested common one. At certain points during the game, players may trigger Revelations: climatic scoring events when the objectives are evaluated.
As a result, the teams may contribute to the progression of Cerebria’s Identity, built as a tower in the middle of the game board. The game typically lasts for six Revelations - in the end, the team with the most influence over Cerebria’s final Identity wins.