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After the chaotic, but successful, events in part 1, "A hack of a plan", this game picks up from there. Oz "Hook" Carpenter has gathered his team and his aims are set. Just one thing is missing: Use the unique abilities of your team in order to make a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated locations, speak to characters and solve tricky puzzles in this "Point'n'Click" like game. Locate and collect items, figure out where to use them and combine them with each other. Do you have what it takes? You'll see in Cantaloop * An interactive adventure book!
Open World: You choose where you want to go and when.
Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time, so odds that you'll get stuck are minimized.
6-10 hours Playtime: Or 18-30 hours for the entire trilogy * a massive game world to immerse yourself in.
Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game, the story gradually ramps up to the big heist on Cantaloop Island.
Humor: Similar to the old point & click adventure games, you'll get a humourous response for a lot of the combinations you try.
Non-Destructive: None of the game material gets destroyed during your playthrough. There is only a single sheet of paper that you can easily copy.
Help System: Should you get stuck, there is a huge help section where you can get up to two hints and the solution to any puzzle.
No Abstract Puzzles: Each puzzle fits into the world and story of Cantaloop.
Dialogues: Most of Cantaloop's story is told in speech bubbles, encouraging groups to roleplay the scenes together.
Secrets: There MIGHT be a few easter eggs and unlockables sprinkled throughout Cantaloop, but I'm sure that's just hearsay.