|Number of Players
||Johnny O'Neal, Chris O'Neal, Christopher O'Neal
Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to make the ultimate side-scrolling dungeon. Players will compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to collect ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.
Playing Boss Monster will require you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players may build one room per turn, each with its own damage and treasure value. More attractive rooms usually deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.
Players will interact with each other by building rooms and playing Spells. Because different Heroes hunt for different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every "build phase" is a bidding war. Spells are instant-speed effects that give players advantages or disrupt opponents.
As a standalone card game with 155 cards, Boss Monster comes with everything that 2-4 players need to play.