|Number of Players
||Eric M. Lang
Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures dwell. Players will compete to kill monsters and take their blood.
Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You begin with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.
Every turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players will collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that could potentially deal infinite damage.
Players can fight as long as they want, but if they fall in combat, they lose their progress. Players may opt out of fighting to bank their blood and save it permanently. Banked blood counts as victory points.
Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death."