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Blood on the Clocktower

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Earn 174 Bandit Bucks when you order this product!
Number of Players 5-20
Playtime 30-120 Min
Suggested Ages 15+
Designer(s) Steven Medway
Publisher The Pandemonium Institute

In the quiet village of Ravenswood Bluff, ‌a demon lives amongst you...

During a hellish thunderstorm, at the stroke of midnight, there echoes a bone-chilling scream. The townsfolk hurry to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised as a human by day. Some of the townsfolk have scraps of information. Others have abilities that fight the evil or defend the innocent. But the Demon and its evil minions are spreading lies to sew confusion and breed suspicion. Will the good townsfolk put the pieces together in time to execute the true demon and save themselves? Or will evil overrun this once quiet, peaceful village?

Blood on the Clocktower is a bluffing game for 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial choices. The goal of the game is to successfully deduce and execute demons before they outnumber the townfolk.

During a 'day' phase players will socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. At a 'night' time, players will close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide every game, leaving others free to play without a table or board. Players will stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts attempting to win from beyond the grave.

If you arrive late to a game, you can enter after it has started as a powerful Traveller character with unusual talents and questionable allegiances. Each character has their own special ability and no two players in a game are ever the same character.

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