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Number of Players | 1-2 |
Playtime | 60-120 Min |
Suggested Ages | 14+ |
Designer(s) | Nate French, Matthew Newman |
Publisher | Fantasy Flight Games |
Base Game | Arkham Horror: The Card Game |
Not far from Arkham, the stooped and weathered town of Innsmouth sits on the Atlantic coast. An aura of decrepitude and decay sits over the city like the ocean fog, from the odd glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Past the city limits, the Innsmouth shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Who knows what strange, abyssal trinkets you might discover, among the skeletons of fish and rotting seaweed?
The Innsmouth Conspiracy, the 6th deluxe expansion for Arkham Horror: The Card Game, lets you take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion. From the heart of Innsmouth itself to the rough coastline and beyond, these scenarios bring up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including only two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the game with an undersea trove of player cards to support new types of decks—along with new mechanics for players to sink their teeth into, including flood tokens, keys, bless tokens, and curse tokens!
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