In Agricola, you are a farmer in a wood shack with your spouse and not much else. On a turn, you get to take two actions, one for you and one for the spouse, from all the possibilities you'll discover on a farm: collecting clay, wood, or stone; building fences; etc. You might think about having children in order to get more work accomplished, but first you must expand your house. And what will you feed to the little rugrats? The game aids many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant), these cards are not used. For advanced play, three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), are included, the rulebook also encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck are also available.