Mouseover image to zoom

Dead Man's Draw

In stock
Mayday Games
MDG-4316
Earn 19 Bandit Bucks when you order this product!
$19.89
$19.89
Number of Players 2-4
Playtime 15 Min
Suggested Ages 13+
Designer(s) N/A
Publisher Mayday Games

Dead Man's Draw is a simple and strategic game of risk and reward for 2 to 4 players. Players will take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands.

The core of your turn in Dead Man’s Draw is all in the flip: taking the top card off the deck and using its special ability. Your turn is not over until you say it is, though. You can keep pulling cards as long as you like – until you play a card of a suit already seen, at which point you will lose everything. Knowing when to stop and "bank" your cards is the biggest choice you make in Dead Man’s Draw, but being too timid lets braver opponents pass you up with bigger, more profitable turns.

The cards’ special abilities are essential to success in Dead Man’s Draw, and they build off of each other. Every suit in DMD has an effect that the player can target when they flip a card of that suit.

Anchor – Keep everything you drew before the Anchor even if you do bust.

Cannon – Destroy a card an opponent has previously banked.

Chest – Double your haul by banking as many cards from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key.

Hook – Play a previously banked cards.

Key – Enables the Chest special.

Kraken – Oh no! You are forced to draw at least two more cards.

Map – Draw three cards from the discard pile and play one of them.

Mermaid – No ability, but are worth more points (Mermaids are numbered 4-9 instead of 2-7).

Oracle – Look at the next card before choosing if you want to play it.

Sword – Take an opponent’s previously banked card and play it.

Many of these will work well together, like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw.

As soon as the deck is depleted, players will total up the value of the highest card they’ve banked from each suit. High score wins.

Success! You're subscribed! You'll be hearing from the Bandit soon!
This email has already been registered