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Clue: Harry Potter Edition

Out of stock
The Op | usaopoly
USACL010-430
Earn 43 Bandit Bucks when you order this product!
$43.89
Number of Players 3-5
Playtime 30 Min
Suggested Ages 9+
Designer(s) Rob Daviau
Publisher The Op | usaopoly

Explore the secrets of Hogwarts in this version of the classic Mystery game. Enjoy new gameplay features as well as a moving Hogwarts game board. Dark magic has been cast at Hogwarts. A fellow student has disappeared from the famous School of Witchcraft and Wizardry--and it is up to you to solve the mysterious disappearance.

Play as Harry, Hermione, Ron, Ginny, Luna or Neville and try to discover who did it, what spell or item they used, and where the student was attacked. Was it Draco Malfoy using a Sleeping Draught in the Owlery?

Move around Hogwarts making suggestions--but look out. Wheels on the board itself actually move to reveal secret passages, hidden staircases, and even the Dark Mark. Think you've collected all the facts you need? Go to Dumbledore's office to make your final accusation to win.

This version of the classic Clue game mixes the standard clue idea of going from room to room making suggestions of who, what, and where. However, this version introduces a few new ideas. The first one is the ever changing board. On a players turn they roll three dice, two regular and a special die. The special die contains the four houses of Hogwarts on it. This lets a player change the layout of the board, by opening/closing doors, changing the secret passage way, reveling the dark mark (causing lose of house points), or getting help cards.

The house points are a second difference. In this game either a player can win, or all players can lose and the dark side wins, by getting all the players house points. House points will be lost when the dark mark appears and a card is reveled from the dark deck. The players affected must either show a help card that defends them from the dark deck card, or lose the set number of house points. Dropping to zero house points will cause a player to lose and be eliminated from the game.

The other two card types are the third difference in the game. There are help cards that consist of allies, items, and spells. These are used to fight the second deck, the Dark Deck. The dark deck cards are revealed when a dark mark appears either on the dice roll, or by moving the house wheels altering the door layouts. The dark mark card affect players in specific locations and those players must be able to show the indicated help cards or will lose house points.

All-in-all the idea is the same as traditional clue, but the extra things make the game just different enough. People that like Clue and/or Harry Potter will enjoy this version.

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