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Rome in a Day

Out of stock
Alley Cat Games
ACG410459
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$29.89 $25.41

( You save:  $4.48)

Number of Players 2-5
Playtime 15-20 Min
Suggested Ages 8+
Designer(s) Evgeny Petrov
Publisher Alley Cat Games

The once thriving Roman Empire has fallen apart. Who can resist the temptation to take some of the lands for themselves? Do you prefer quarries or vineyards? Or maybe you want a little bit of everything with a few olive groves and an oil mill on top? All you will need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands, outguess and bribe your opponents! Build a prosperous domain from the lots of Rome!

Lotta Rome is a simple strategy game based on the original "cut-and-choose" mechanic that will win the hearts and minds of aspiring conquerors of all ages.

Before the start, players are dealt with their personal set of buildings with the card of buildings, a pile of lands tiles (there are 5 types - fields, city, olive gardens etc), gems/cristals, choice cards of smaller and bigger lands, reminder cards and screens.

The game is played over 4 turns.

During every turn, players take top 5 tiles of lands and place them in front of themselves. Then they will take 2 top buildings from the building card and place them on the 2 lands from the left.

Next, players will take their screens and start divivding those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2, 1\4 even 5\0) and add 1 crystal to the smaller land.

When everyone is ready, the exchange starts.

Players will put the screens down allowing other players to see and choose a land that they have made.

Note: at the first turn players pick the lands from a neighbour from the left, at 2nd - from the right, and then again left and finally right for the max interaction.

When choice is made, players put a choice card reflecting their decidion of lands.

Then, players will take the chosen lands from the neighbour from the left and join them to the remaining piece of their own.

Turn by turn, they create their domains, taking the most suitable lands to make their so-called new empire more profitable.

How to gain points?

For each kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiplied with the number of buildings for EACH type of lands.

The crystals gained for picking smaller lands also bring points - 3 points for each crystal.

The player with the most points wins!

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