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Number of Players | 1-6 |
Playtime | 90-120 Min |
Suggested Ages | 12+ |
Designer(s) | Glenn Drover |
Publisher | Forbidden Games |
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, such classics as: Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you perform one of seven actions and acquire components.
Acquiring Components is important in making the unique mosaic of your civilization. They are used as prerequisites for many new technologies, in addition to scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.
As the game progresses and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization scores for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game is over. You then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
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