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Kingmaker

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Gibsons
GIBG9029
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$99.89 $79.89

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Number of Players 1-6
Playtime 120-300 Min
Suggested Ages 12+
Designer(s) Andrew McNeil
Publisher Gibsons

Kingmaker: The Royal Re-Launch depicts the period of English history during 15th century that became known as the Wars of the Roses. It's based on the premise that the powerful noble families used the Lancastrian and Yorkist royalty as pawns in a greater game for the control of the kingdom. Players will manoeuvre Noble pieces representing the leaders of 24 major families in England and Wales, in order to gain control over a Royal piece of their own, while also eliminating rival Royal pieces and weakening their opponents. It's a game of political and military action, and the ability to react to unforeseen events. You win by a mix of military, political, and diplomatic skills.

There are four games in Kingmaker: The Royal Re-Launch:

  • The new Kingmaker II for 2 to 5 players, for those who prefer a shorter game with a greater variety of win conditions, such as prestige gained through domination of the government, cities, and the church.
  • The original Classic Kingmaker for 2 to 6 players, where the only way to win is through controlling the last crowned Royal piece.
  • Extended Classic Kingmaker with extra Crown and Event cards along with additional optional rules for Parliament and battles, where dice can be used to determine whether Nobles and Royal pieces live or die.
  • The Solo Challenge, for solo play.

Each player takes control of a Faction consisting of one or more Nobles. Every noble piece on the board has a corresponding Noble card displayed by the controlling player in their Faction space. Players may strengthen their Nobles with a Title, an Office and other cards, such as Bishops, Mercenaries, and Ships.

At the start of your turn, you draw a card from the Event deck, and all players follow its instructions. During your turn, you can move your Noble pieces, fight battles, and conduct sieges. You may also have the opportunity to call Parliament to gain the benefit of additional Titles and Offices, and perhaps the opportunity to crown a new King. At the end of your turn, you draw from the Crown deck, which might enable you to add a new Noble to your Faction or increase the power of a Noble already in play.

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